Hi,
sometimes I get this strange error during gameplay:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.efg.framework_mod::SoundManager/playSound()[/Users/xxx/Documents/Developer/AS3_Flex/game_development/projects/xxx/SpaceGame/libs/src/com/efg/framework_mod/SoundManager.as:106]
at com.xxx.games.spacegame::Main/soundEventListener()[/Users/xxx/Documents/Developer/AS3_Flex/game_development/projects/xxx/SpaceGame/src/com/xxx/games/spacegame/Main.as:1407]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.xxx.games.spacegame::SpaceGame/createEnemyProj()[/Users/xxx/Documents/Developer/AS3_Flex/game_development/projects/xxx/SpaceGame/src/com/xxx/games/spacegame/SpaceGame.as:3708]
I still don’t know what causes the error. The only thing I discovered is that sometimes an object is null inside of my SoundManager. But I don’t know why. I already checked all appropriate arrays if something’s missing there but all seems to be ok there. This is an extremely nasty bug which lasts for several weeks now. Please - I need your help to get rid of this error in order to finish my game. Thank you very much.
This is the part of the SoundManager where the error occurs:
public function playSound(soundName:String, isSoundTrack:Boolean = false, loops:int = 1, offset:Number = 0, _volume:Number = 1, fadeIn:Boolean = false,
_duration:Number = 1):void {
tempSoundTransform.volume = _volume;
tempSound = sounds[soundName];//sometimes null (still don't know why)
if (!fadeIn) {
if (isSoundTrack) {
if (soundTrackChannel != null) {
soundTrackChannel.stop();
}
soundTrackChannel = tempSound.play(offset, loops);
soundTrackChannel.soundTransform = tempSoundTransform;
} else {
soundChannels[soundName] = tempSound.play(offset, loops);//sometimes null but still don't know why
soundChannels[soundName].soundTransform = tempSoundTransform;//line 106 (see errors above)
}
} else {
fadeInSoundTransform = new SoundTransform(0, 0);
if (isSoundTrack) {
if (soundTrackChannel != null) {
soundTrackChannel.stop();
}
soundTrackChannel = tempSound.play(offset, loops, fadeInSoundTransform);
} else {
soundChannels[soundName] = tempSound.play(offset, loops, fadeInSoundTransform);
}
TweenLite.to(fadeInSoundTransform, _duration, {volume:_volume, onUpdate:updateFadeIn, onUpdateParams:[soundName, isSoundTrack]});
}
}
this is line 3708 (see errors above):
dispatchEvent(new CustomEventSound(CustomEventSound.PLAY_SOUND, enemyProjSounds[tempEnemyProj._type], false, 0, 8, setSoundVolume, false, false, 0));
This is the class CustomEventSound:
public function CustomEventSound(type:String, name:String, isSoundTrack:Boolean = false, loops:int = 0,
offset:Number = 0, _volume:Number = 1, fadeIn:Boolean = false, fadeOut:Boolean = false,
_duration:Number = 2, startVol:Number = 1, bubbles:Boolean = false, cancelable:Boolean = false)
{
super(type, bubbles, cancelable);
this.name = name;
this.loops = loops;
this.offset = offset;
this._volume = _volume;
this.isSoundTrack = isSoundTrack;
this.fadeIn = fadeIn;
this.fadeOut = fadeOut;
this._duration = _duration;
this.startVol = startVol;
}
public override function clone():Event {
return new CustomEventSound(type, name, isSoundTrack, loops, offset, _volume, fadeIn, fadeOut, _duration, startVol, bubbles, cancelable)
}
public override function toString():String {
return formatToString(type, "type", "bubbles", "cancelable", "eventPhase", name, isSoundTrack, loops, offset, _volume, fadeIn,
fadeOut, _duration, startVol);
}
The Listener-function for CustomEventSounds-Events
override public function soundEventListener(e:CustomEventSound):void {
if (e.type == CustomEventSound.PLAY_SOUND) {
soundManager.playSound(e.name, e.isSoundTrack, e.loops, e.offset, e._volume, e.fadeIn, e._duration);
} else {
soundManager.stopSound(e.name, e.isSoundTrack, e.fadeOut, e._duration, e.startVol);
}
}