StrictMode and access to external assets

I have created some projects which doesm’t have any assets in main .fla, but loads several external .swf with exported assets (Fonts, movieClips with animations, components). I load them using:

new LoaderContext(false, ApplicationDomain.currentDomain);

To make preloading and modifications easier (only one library without any code can be changed, not whole movie).

Now after they are loaded i use just new Asset1();, new Asset2();, new Component();
But I have to disable StrictMode in order to compile movie.

Is there a way to use those assets in the same way and have StrictMode enabled? (I don’t want to use getDefinition();).