[COLOR=#000000][FONT=verdana]In my library I’ve got a movie clip. Completely empty, just containing this code:[/FONT][/COLOR]
[COLOR=#993300][LEFT][FONT=verdana]var [/FONT][COLOR=#000000][FONT=verdana]myText: [/FONT][/COLOR][FONT=verdana]TextField [/FONT][COLOR=#000000][FONT=verdana]= [/FONT][/COLOR][FONT=verdana]new [/FONT][FONT=verdana]TextField[/FONT][COLOR=#000000][FONT=verdana];[/FONT][/COLOR][/LEFT]
[/COLOR][COLOR=#000000][FONT=verdana][LEFT]addChild(myText);
myText.[COLOR=#993300]text[/COLOR]=[COLOR=#0000FF]“old text”[/COLOR]
[/LEFT]
[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]Then from the main timeline I add this library movie clip which places it on the main stage and the text appears[/FONT][/COLOR]
[COLOR=#993300][LEFT][FONT=verdana]var [/FONT][COLOR=#000000][FONT=verdana]Clippy:textfieldpadding = [/FONT][/COLOR][FONT=verdana]new [/FONT][COLOR=#000000][FONT=verdana]textfieldpadding();addChild(Clippy);[/FONT][/COLOR][/LEFT]
[/COLOR]
[COLOR=#000000][FONT=verdana]But now I want to change the text of that textfield. Which is inside the just placed library movie clip. But this gives an error:[/FONT][/COLOR]
[COLOR=#993300][LEFT][FONT=verdana]var [/FONT][COLOR=#000000][FONT=verdana]Clippy:textfieldpadding = [/FONT][/COLOR][FONT=verdana]new[/FONT][/LEFT]
[/COLOR][LEFT][COLOR=#000000][FONT=verdana] textfieldpadding();[/FONT][/COLOR][/LEFT]
[COLOR=#000000][FONT=verdana][LEFT]addChild(Clippy);
Clippy.myText.[COLOR=#993300]text[/COLOR]=[COLOR=#0000FF]“new text”[/COLOR]
[/LEFT]
[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]Cause it has no clue what ‘myText’ is from the main timeline.[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]How can I target a textfield, or any other object when it is all dynamically generated and as a movieclip inside the library?[/FONT][/COLOR]