testing…?
hmm
how can i keep the movie repeating until a rollover
then to play the next frames or scene once someone rollsover
because the gotoAndplay(1); option dosn’t work
it wont allow rollovers for some reason
any help?
Here’s an idea:
Put the repeating thingy on frame 1 in a mc. Also, make the a really big button on the bottom layer the size of the movie. Then apply this code to the main timeline, frame 1:
[AS]
stop();
button.onRollOver = function() {
gotoAndStop(2);
}
[/AS]
that should do it…
Here is an example .fla with the big button and the AS. I didn’t include the mc, tho. You can do that
Actually, after reading your post again, change that gotoAndStop in my code to gotoAndPlay…
lmao
NOOO
you were supposed to help!
but hey glad i could
oh u did try to help
heh i only say the bottom post
thanks! ill try and post back!
*Originally posted by sushis *
**Here’s an idea:
Put the repeating thingy on frame 1 in a mc. Also, make the a really big button on the bottom layer the size of the movie. Then apply this code to the main timeline, frame 1:
[AS]
stop();
button.onRollOver = function() {
gotoAndStop(2);
}
[/AS]
that should do it…
Here is an example .fla with the big button and the AS. I didn’t include the mc, tho. You can do that
http://members.cox.net/fazala/examples/blah.fla **
see the thing is if you look closley…i got a tweened image rotation in the upper right hand corner…both images go for about 20 frames…so after that i hit a gotoAndPlay(1); to repeat the movie clip and keep it rotating…
i was wondering if there is any ANY way to keep it rotating…and at the same time on (RollOver) { gotoAndPlay (“scene 2”, 1);}
something like that
i dont know i tried that but it didnt work for this instance…
if it comes down to it ill show u the fla
alrite well i did it
with your help
i fixed the code
[AS]
on (rollOver) {
gotoAndPlay(“Scene 2”, 1);
button.onRollOver = function() {
gotoAndPlay(1);
};
}
[/AS]
you had a few things mixed up
but overall it helped (with my edting)
thanks man
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