The lazy man delay

lol…

I just opened a file from a co-worker and this is what i found:

this.obj._parent.delayCount = 0;
this.obj._parent.delay_tween.stop();// STOP THE CURRENT ANIMATION IF PLAYING
this.obj._parent.delay_tween = new Tween(this.obj._parent, "delayCount", Regular.easeInOut, 0, 100, 10, true);// START THE ANIMATION
this.obj._parent.delay_tween.onMotionFinished = function() {
    this.obj.loadImage_fn();
};

Thought somebody might get a kick out of it, i then taught him how to use setinterval()