Hello people,
I’m rather ignorant on the world of multiplayer programming, or any kind of back end/server side stuff in general. It’s not the sort of thing I’m good at either.
So for those of you with more experience in this area, what exactly is involved in developing a solid multiplayer framework in Flash? Designed specifically for games of course, where the info transmitted is light, and a lag free experience is paramount.
RTMFP is P2P right? Info is transmitted directly from client to client, does this eliminate the need for a multiplayer server at all or not? Is a server still needed as some sort of manager or to store data?
Also, I’m presuming that a large component of a multiplayer framework in Flash is going to be in a serverside language like PHP right?
I’m wondering if it’s something I can do myself, but if it requires solid experience in PHP, or it’s just too much work, what kind of cost am I looking at to develop a bespoke multiplayer framework using this technology?
Cheers,
RumbleSushi