</o:p>Cyberathlete gave me the idea for this AI here. It’s the same concept but I made it smarter.<o:p></o:p>
It’s a path finding AI for a perfect maze.
Run: is to run the car throw the maze, Clear: is to clear the map, Edit: is to edit the map (see if you can make the car get lost).
The Al can get lost if:<o:p></o:p>
- there are open areas, as in 4 open blocks together. <o:p></o:p>
- the AI can walk a circles. So it has to be a perfect maze.
I could fix those two point but then it would be a full path finding AI and it would use more cpu power :P.
Here is the [size=4]fla[/size] file