Heys,
Ive been developing a classic rpg for a few months now. Have a thick stack of papers on my desk which contains: characters, encounters, inventory, npc scripts, scenes(battle), story, tilesets, and quests.
This is my first attempt in creating a rpg in flash. The road thus far has been a struggle even if just conjured on paper. I dont expect the road to get easier, infact Im expecting the worse. However, since im still learning flash… I have some questions.
1. Concerning tile map editors:
1a. Does a map editor have to be within the game.swf or can it be seperate from the game in its own t-edit.swf?
1b. My tiles are fairly small, and there are many that need to be seperated. Im wanting to have a box at the bottom of my tile editor, with 4 tabs above it named: dungeon, town(outdoor), town(indoor), worldmap. When each tab is pressed it will display rows of tile buttons that go with the tab name, and can be used. Any advice or examples of how I would go about creating this feature to my editor?
2. Concerning tiles & battle screen backgrounds:
2a. Some examples of my walkable tiles are grass,and graveyards. My dude can walk around and hit a random encounter, which starts a battle system which I dont have yet and not really worring about at the moment. However, the battle screen background is white. Ive created some backgrounds but dont know how to use them. Here is what I want to happen. When player is hit with an encounter it checks what tile he is on. If its a grass tile the battle screen will load the grassy backround, if its a graveyard the battle screen will load the graveyard backround, and etc. How do I tie the tiles to the (battlescreen)backgrounds?
The answers might be simple to these questions, but im still learning. Any help will be appreciated.
-oicu812