Timer Class Error

I have been trying to make a gun type function and its been going really well but i have been trying to put in a reaload function and i decided to use timer class, and failed…:sad2:. So i thought id ask the gurus and hers the code.


package {
    //
    import flash.display.*;
    import flash.events.*;
    import flash.utils.Timer;
    import flash.utils.Timer;
    //
    public class InfectedScripting extends MovieClip {
        
        public var iGun:MovieClip = new MovieClip();
        private var iBulletSpeed:Number = 65;
        private var bulnum:int = 1;
        
        private var bulletOffset:Number = 0;
        private var bulletLifeTimerTotal:Number = 100;
        private var reloadSpeed:Number = 2;
        ////////////////////////
        public var myTimer:Timer = new Timer(500, reloadSpeed);
        private var reloadComplete:Boolean = true;
        private var bulletAngle:Number;
        private var randomNum:Number;
        private var spawnX:Number = iGun.x;
        private var spawnY:Number = iGun.y;
        private var rotationDirection:Number;
        private var bulletLifeTimer = 0;
                
        public function InfectedScripting():void {
            iGun = new SCAR_GUN_mc;
            addEventListener(MouseEvent.MOUSE_MOVE, mouseMove_handler);
            addEventListener(MouseEvent.CLICK, doSlug);
            this.addChild(iGun);
            iGun.x = 250;
            iGun.y = 200;
            iGun.cacheAsBitmap = true;
        }
        private function mouseMove_handler(e:Event):void {
            var theX:int = mouseX - iGun.x;
            var theY:int = (mouseY - iGun.y) * -1;
            var angle:Number = Math.atan(theY/theX)/(Math.PI/180);
            if (theX<0) {
                angle += 180;
            }
            if (theX>=0 && theY<0) {
                angle += 360;
            }
            iGun.rotation = (angle*-1);
        }
        private function doSlug(e:Event){
            if(reloadComplete == true){
                var iBullet:MovieClip = new MovieClip();
                iBullet = new iBullet_mc
                iBullet.name = "slug" + bulnum
                bulnum += 1 ;
                addChild(iBullet)
                setChildIndex(iBullet, 0);
                iBullet.rotation = iGun.rotation
                iBullet.x = spawnX;
                iBullet.y = spawnY;
                iBullet.bulletLifeTimer = 0;
                randomNum = ((Math.random()* bulletOffset)-(bulletOffset/2));
                var iBulletAngle = ((iGun.rotation+randomNum-90) * Math.PI/180);
                iBullet.xSpeed = Math.cos(iBulletAngle)*iBulletSpeed;
                iBullet.ySpeed = Math.sin(iBulletAngle)*iBulletSpeed;
                iBullet.addEventListener("enterFrame", slugz_handler)
                function slugz_handler(enterFrame:Event){
                    iBullet.x += iBullet.xSpeed;
                    iBullet.y += iBullet.ySpeed;
                    if (iBullet.bulletLifeTimer>=bulletLifeTimerTotal) {
                        //removeChild(this)
                        trace("REMOVE ME!")
                    }
                    iBullet.bulletLifeTimer += 1;
                }
                myTimer.addEventListener(TimerEvent.TIMER, myFunction);
                startReloading();
            }
        }
        private function myFunction(event:TimerEvent):void {
        myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, gunReloaded)
        trace(myTimer.currentCount);
        }
        private function startReloading(){
            reloadComplete = false;
            myTimer.start();
        }
        private function gunReloaded(){
            reloadComplete = true;
            myTimer.reset();
        }
    }
}

And the error i get is one ive had before but dont fully understand so yea.
ArgumentError: Error #1063: Argument count mismatch on InfectedScripting/::gunReloaded(). Expected 0, got 1.
at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.utils::Timer/flash.utils:Timer::tick()

thx guys