var my_timer:Timer = new Timer(1500, 1);
my_timer.addEventListener(TimerEvent.TIMER, dispatch );
function dispatch( event:TimerEvent){
}
[QUOTE=sekasi;2358920]Gotta make your own event that extends the timerevent.[/QUOTE]
You’d have to make you’re own class to dispatch it as well. You might be able to get away with a Timer subclass which overrides dispatchEvent. If for some reason that doesn’t work, you’ll need to compose a timer instance into a subclass of EventDispatcher and listen for those events to have your subclass dispatch its own event.
No, that’s not true. You can make your own events that can pass parameters. I wasn’t quite sure about the Timer however, but listen to Senocular the ubiquitous AS evangelist :sen: