Tinting by ColorTransform

I have a simple code to implement a “tint” effect on a DisplayObject:

/**
		 * Tints an object by a certain amount.
		 * @usage	Display.tint(playerShadow, 0x000000, 0.9)
		 * @param	object		the object to have it's color changed
		 * @param	color		the desired color
		 * @param	alpha		the amount to be tintet, being 0 no change and 1 completely painted
		 */
		public static function tint(object:DisplayObject, color:uint, alpha:Number=1):void {
			var tintColor:ColorTransform = object.transform.colorTransform
			tintColor.color = color
			tintColor.alphaMultiplier = alpha
			object.transform.colorTransform = tintColor
		}

It used to work perfectly, tinting the correct amount and all. But today it doesn’t work anymore.

I did not update the flash player, or flash IDE and even when testing in the browser the same problem appears.

It seems that the tint is completely overriding the object’s colors. I.e.: if I tint a green square with any amount of black, I’ll have a black square with the same alpha as the tint’s. And it is actually transparent, it’s possible to see what’s behind and all, regardless of the original object having any transparency or not.

Why isn’t it working? And why did it STOP working so abruptly?