// too many functions make a button weirdo (?)

// is there anything that can be added to the code below to assure
// this function : _level1000.bts_onstate_mc.gotoAndPlay(“3”);
// to run ?

// I´ve noticed that occasionally the button doesn´t command
// _level1000.bts_onstate_mc ;

Thanks

on (release) {
gotoAndPlay(2000);
}
on (rollOver) {
_level1000.bts_onstate_mc.gotoAndPlay(“3”);
setProperty(“_level5.overture_mc”, _alpha, “25”);
setProperty(“_level10”, _alpha, “7”);
}
on (rollOut) {
_level1000.bts_onstate_mc.gotoAndPlay(“1”);
setProperty(“_level5.overture_mc”, _alpha, “100”);
setProperty(“_level10”, _alpha, “100”);
}