Touch Event Help

The code below is using quickbox2d and i am trying to add a touch feature so I can use this on my air android apps. I am trying to just make certain items draggable not all. But my touch methods dont seem to fire off. Also how do I get scope of a crcle that is drawn using the quickbox2d class?

package
{

    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.display.MovieClip;
    
    import flash.events.TouchEvent;
    //import flash.events.TransformGestureEvent;
    import flash.ui.Multitouch;
    import flash.ui.MultitouchInputMode;
    
    
    import com.actionsnippet.qbox.*; 
    
    public class Box2d extends MovieClip
    {
        public var testMC:MovieClip = new test_mc() as MovieClip;
        
        public function Box2d()
        {
            Multitouch.inputMode=MultitouchInputMode.TOUCH_POINT;
            trace("Box2d");
            
            // support autoOrients
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;

        
            var sim:QuickBox2D = new QuickBox2D(this);  
              
            sim.createStageWalls();  
               
            //sim.addBox({x:3, y:3, width:1, height:1});  
            //sim.addCircle({x:4, y:6, radius:1}); 
            
            sim.addBox({x:4, y:3, width:1, height:1});  
            sim.addCircle({x:3, y:3, radius: 45 / 30}); 
            sim.addBox({x:1, y:6, width:4, height:0.25, density:0, angle:0.1});  
             
              
            sim.addCircle({x:3, y:10, radius:1});  
            sim.addCircle({x:8, y:10, radius:0.5});  
            
            
            // store references to each part of the group  
            /*var circleA:QuickObject = sim.addCircle({x:0, y:0, radius:0.5});  
            var circleB:QuickObject = sim.addCircle({x:2, y:0, radius:0.5});  
            var middleBox:QuickObject = sim.addBox({x:1, y:0, width:1.5, height:0.5});  
            // create the group using the addGroup() method  
            sim.addGroup({objects:[circleA, circleB, middleBox], x:6, y:6});  */
            
            // create a circle  
        /*    sim.addCircle({x:16, y:3, radius:1, density:0.2});  
            // create a bunch of boxes  
            var boxes:Array = [];  
            for (var i:int = 0; i<20; i++){  
                    var h:Number = 1 - i / 20;  
                    boxes.push(sim.addBox({x:i, y:i * h, width:1, height:h}));  
            }  
            // group all the boxes together  
            sim.addGroup({objects:boxes, x:3, y:3}); 
            
            //Coloring Rigid Bodies and Using setDefault()
            sim.addCircle({x:3, y:3, radius:1,  
                                fillColor:0xFF0000,  
                                lineThickness:10,  
                                lineColor:0xFFFF00});  
            sim.addCircle({x:6, y:3, radius:1,  
                                fillColor:0xFF0000,  
                                lineThickness:10,  
                                lineColor:0xFFFF00});  
            sim.addCircle({x:9, y:3, radius:1,  
                                fillColor:0x000022,  
                                lineThickness:5,  
                                lineColor:0x6666FF});  
            sim.addBox({x:12, y:4, width:2, height:2,  
                                fillColor:0xFF0000,  
                                lineThickness:10,  
                                lineColor:0x00FF00});  
        
            //Skinning bodies (using moviClips to do so in the next few lines
            sim.addCircle({x:3, y:3, radius: 45 / 30, skin:CircleFace, scaleSkin:false});  
            sim.addCircle({x:6, y:3, radius:1, skin:OddPizza});  
            sim.addCircle({x:6, y:6, radius:0.5, skin:OddPizza});  
            sim.addCircle({x:6, y:10, radius:2, skin:OddPizza});  
            sim.addBox({x:12, y:3, width:3, height: 50 / 30, skin:Mail});  
            sim.addBox({x:18, y:3, width:3, height: 3, skin:Mail});  
*/
            
            sim.start();  
      
            sim.main.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
            sim.main.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); 
            sim.main.addEventListener(TouchEvent.TOUCH_END, onTouchEnd); 

        }
        
        public function onTouchBegin(e:TouchEvent):void 
        { 
            e.target.startTouchDrag(e.touchPointID, false); 
            trace("touch begin"); 
        }
        public function onTouchMove(evt:TouchEvent):void { 
            evt.target.alpha = 0.5;
            trace("touch move"); 
        }     
        public function onTouchEnd(e:TouchEvent):void 
        { 
            e.target.stopTouchDrag(e.touchPointID);
            e.target.alpha = 1; 
            
            trace("touch end"); 
        }
    }
}