Tracing issues using SDK and some misc bugs

Hi,

I’m trying to connect to a socket server. The socket server get’s the connection just fine but all the other things i put into the code don’t seem to render out usin the SDK.

// ActionScript file
package {
	import flash.display.Sprite;
	import flash.events.*;
	import flash.net.Socket;
	import flash.text.TextField;
		
	public class Connect extends Sprite {
		
		[SWF(width="500", height="500", backgroundColor="0xffffff", frameRate="25")]
				
		private var socket:Socket;
		
		public function Connect() {
			socket = new Socket()
			socket.addEventListener(Event.CONNECT, onConnect);
			socket.connect("www.glig.com", 20000);
			}
		private function onConnect(event:Event):void {
			var field:TextField = new TextField();
			field.width = 400;
			field.height = 400;
			field.y = stage.stageWidth /2;
			field.x = stage.stageHeight /2;
			addChild(field);
			field.text = "The socket is  connected";
			trace("woot, connected");
		}
	}
}

Tried to generate a textField where the text for the connection would end up but it doesn’t seem to render, neither does the SDK render out the white background.
Also trace(); doesn’t get traced out when i use the debugger from flash. I set the variables and such for the mm.cfg properly but it doesn’t seem to render out a log.

Any suggestions are appreciated.