I have been working on some Matrix transformations for an app I’m trying to develop in AS3. I was having a ton of trouble when I got into scaling and rotating a display object, and after a couple days, have decided that another avenue to pursue is to try and calculate a transformation matrix from point pairs. I have 4 point pairs which are being mapped correctly from pre-translation space to translated space (not through the transformation matrix, just trig calcs). Do you know if there is a way to calculate the transformation matrix based on point pairs? If I could calculate the transformation matrix from the point pairs then I could apply that same transformation to my movieclip and hopefully get the correct result. Just looking for some direction. Thanks!
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
TransformationPoint for MovieClip? | 1 | 43 | June 28, 2008 | |
Matrix transformations on Textfields | 0 | 50 | September 1, 2006 | |
Question for 3d gurus (matrices) | 0 | 76 | March 20, 2008 | |
[cs4][3d] transform 3D center point in AS? | 0 | 100 | January 15, 2009 | |
Setting transform origin
|
0 | 40 | December 10, 2007 |