Transitions

hi. my first post so

problem:

i got this transition:

http://www.marcusscheller.com/tst/template.html (you need to wait a bit + reload)

the pictures are coming via xml (same folder).

q:
how do i increase the length (time) in between the transitions?

and

why does it stop after the first image and why does it chooose always a certain image to be the first one? why are there diff. behaviours on different systems (local <-> server; mac <-> pc; …)

the code:

#initclip 1
ImageFader = function () {
	this.__init__ ();
};
ImageFader.prototype = new MovieClip ();
// ** init class ** //
ImageFader.prototype.__init__ = function () {
	this._xscale = 100
	this._yscale = 100
	this.bounding_box.unloadMovie()	
	this._fader_.unloadMovie()
	this._dataProvider = new Array ();
	this._count = Math.floor(Math.random() * 2);
    this._depth = 1;
	this.lenght()
	this._isLoaded = -1;
	if (this._S_) {
		clearInterval (this._S_);
	}
	if (this._xmlfile != "") {
		this.loadXML (this._xmlfile);
	}
};
// *** load the external xml ** //
ImageFader.prototype.loadXML = function (x) {
	var _xml = new XML ();
	_xml.ignoreWhite = true;
	_xml.path = this;
	_xml.load (x);
	_xml.onLoad = function () {
		for (var a = 0; a < this.firstChild.childNodes.length; a++) {
			var _trans = this.firstChild.childNodes[a].attributes.TRANSITION;
			var _pause = this.firstChild.attributes.PAUSE
			var _img = this.firstChild.childNodes[a].firstChild.nodeValue;
			this.path._dataProvider.push ({img:_img, transition:_trans, pause:_pause});
		}
		this.path.startFading ();
		delete this;
	};
};
// ** start fading procedure ** //
ImageFader.prototype.startFading = function () {
	if (this._dataProvider.length > 1,2) {
		this.makeFader(true)
	}
	
};
// ** load images ** //
ImageFader.prototype.makeFader = function (first) {
	this._isLoaded = -1;
	this._tmp = this.attachMovie ("ImageLoader", "ImageLoader" + this._depth, this._depth++   );
	this["ImageLoader" + this._depth]._alphaSpeed = this._alphaSpeed ;
	this._old1 = this['ImageLoader' + (this._depth - 1)]
	this._old2 = this['ImageLoader' + (this._depth - 2)]
	this._tmp.loadHandler ("isLoaded", this._count);
	this._tmp.autoStart = false;
	this._tmp.transition = this._dataProvider[this._count].transition
	this._tmp.loadImage (this._dataProvider[this._count].img);
	this._t1 = getTimer()
	this.onEnterFrame = function(){
		this._t2 = getTimer()
		if((this._t2 - this._t1) > this._dataProvider[this._count].pause || first==true){
			if(this._isLoaded == this._count || this._isLoaded == 1 && this._count == 0){
				delete this.onEnterFrame;
				this._tmp.start()
				this._old1.fadeOut()
				this._old2.removeMovieClip()
				if(this._count + 1 < this._dataProvider.length){
					this._count++
					this.makeFader()
					return;
				} else {
					if(this._loop == true){
						this._count = 0
						this.makeFader()
					}
				}
			}
		}
	}
};
// ** which has been loaded ? ** //
ImageFader.prototype.isLoaded = function (num) {
	this._isLoaded = num;
};
Object.registerClass ("ImageFader", ImageFader);
#endinitclip

and


#initclip 0
// -----------------------------
// ease out
// -----------------------------
MovieClip.prototype.easeOut = function(x,y,a,b)
{
   var x = arguments[0];
   var y = arguments[1];
   k = new Object();
   this.onEnterFrame = function()
   {
      this.dx = (this.dx + ((x-this._x))/a)/b
      this.dy = (this.dy + ((y-this._y))/a)/b
      this._x += this.dx;
      this._y += this.dy;	  
   };
};
// hide prototype methods
ASSetPropFlags(MovieClip.prototype, 'drawCircle',0)
ASSetPropFlags(MovieClip.prototype, 'easeOut',0)

// ****************************
// ImageLoader Class
// ****************************
ImageLoader = function () {
	this.hasLoaded = false;
	this.autoStart = false;
	this.transition = 1
};
ImageLoader.prototype = new MovieClip ();
// loadHandler
ImageLoader.prototype.loadHandler = function (callback, c) {
	this.callback = callback;
	this.callback_num = c;
};
// execute handler once loaded
ImageLoader.prototype.executeHandler = function () {
	if (this.hasLoaded == false) {
		this._parent[this.callback] (this.callback_num);
		this.hasLoaded = true;
	}
	if (this.autoStart) {
		this.executeCallBack ();
	}
};
// start transition
ImageLoader.prototype.start = function () {
	this.executeCallBack ();
};
// load ext image
ImageLoader.prototype.loadImage = function (img) {
	this.img = img;
	this.createEmptyMovieClip ("clip", 1);
	this.clip._alpha = 0;
	this.clip.loadMovie (this.img);
	this.preloadImage ();
};
// preload image
ImageLoader.prototype.preloadImage = function () {
	this.onEnterFrame = function () {
		if (this.clip._url != this._url && this.clip.getBytesLoaded () >= this.clip.getBytesTotal () && this.clip.getBytesTotal () > 4) {
			delete this.onEnterFrame;
			this.executeHandler ();			
		}
	};
};
// finish loading
ImageLoader.prototype.executeCallBack = function () {
	/*
	when transition is 0 then make a random
	transition effect based on the number of 
	transition functions
	*/
	var num_of_transition = 11 // you can add your own transition function
	if(this.transition == 0){
		this.transition = random(num_of_transition) + 1
		//this.transition = 11
	}
	if(this.transition == 1){
		this.onEnterFrame = function () {
			if (this.clip._alpha > 100) {
				this.clip._alpha = 100;
				delete this.onEnterFrame;
			}
			this.clip._alpha += this._alphaSpeed;
		};
	} else {
		this['transition' + this.transition]()
	}
};
// finish loading
ImageLoader.prototype.fadeOut = function () {
	var a = 5;
	while(this['mask'+a] != undefined){
		this['mask'+a].unloadMovie()
		this['clip'+a].unloadMovie()
		a++
	}
	this.clip._alpha = 100
};


Object.registerClass ("ImageLoader", ImageLoader);
#endinitclip

suggesstions are highly appreciated.

yours,

m