I’m having this problem where my frame rate would drop tremendously when I translate(change x and y values) about 600 bitmaps every frame.
The weird thing that is the performance drop only occurs with bitmaps above a certain size, larger than ~70x70 pixels.
Smoothing is turned off, and I’ve made sure the width, height, x, y values are integers only. I’ve verified with the flash profiler that the [pre-render] operation is what takes up most of the CPU cycles.
I thought only scaling and other transformations were heavy on CPU, not translations. Anyone know why this is or how to fix it? Thanks.