Tricky trigs --- position of bullets

Hi there
I’m stuck. Please take a look at the sample picture first. As you can see, the turret of my tank consists of the turret itself and two gattling cannons.

As I’ve put two gattling cannons there when I designed my tank, I’ve got to make two of them firing at the same time. I must not place the bullets at the same point, you know, or it would be totally pointless to have two cannons. So the bullets are placed apart as shown.

I used duplicateMovieClip()


{_x: _root.tank._x - 3.5, _y: _root.tank._y}//the left cannon
{_x: _root.tank._x + 3.5, _y: _root.tank._y}//the right cannon

Well, of course it won’t work this way. The turret on the right shows the desired effect. But by using my current code, the two bullets will only rotate on their own, but not rotating according to the turret.

Oh dear… I wonder if you guys understand what I’m talking about… :expressionless: