I have a problem with a gotoAndPlay call that is driving me up the wall and back down it again. I think the problem is with the structure of how things are nested but I cannot figure out how to get around it. My scene (where the button is called from) is structured as follows:
Scene1
– movie clip (motion tween)
----movie clip (holds all the symbols)
------ button1
button1 is supposed to go to another scene name that exists in this file but it is unfortunately not doing this.
on (release){
_root.gotoAndPlay("Scene2", 1);
}
If anyone has any thoughts, comments, or suggestions I would love to hear them.