…without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
objectMC.x=mouseX;
objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
I hope this make sense and I apologize if this is the most noob-tastic question of the day.
Thanks,
Earle