For some reason, gotoAndStop isn’t working when I call it from either the main timeline of my main classes constructor. I’m guessing I need to call it once everything has loaded - but I don’t what what event to fire it off on, besides a timer, which just seems bad.
Could someone help me out? I wrote this back when I still used the timeline and am trying not to have to rewrite it - it works, it’s just hard to work on.