Tweeking mp3player to appear in "stop mode"

Hi. I just created this mp3 player for my site using a tutorial. This is the AS I used:

stop();
playlist = new XML();
playlist.ignoreWhite = true;
playlist.onLoad = function(success) {
 if (success) {
  _global.songname = [];
  _global.songband = [];
  _global.songfile = [];
  for (var i = 0; i<playlist.firstChild.childNodes.length; i++) {
   _global.songname* = playlist.firstChild.childNodes*.attributes.name;
   _global.songband* = playlist.firstChild.childNodes*.attributes.band;
   _global.songfile* = playlist.firstChild.childNodes*.attributes.file;
   // trace(songname*+"  "+songfile*+" "+songband*);
  }
 }
 _root.createEmptyMovieClip("sound_mc", 1);
 _global.song_nr = random(songfile.length);
 _root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
function timer(sound_obj) {
 time = sound_obj.position/1000;
 min = Math.floor(time/60);
 min = (min<10) ? "0"+min : min;
 sec = Math.floor(time%60);
 sec = (sec<10) ? "0"+sec : sec;
 timeDisplay_txt.text = min+":"+sec;
}
MovieClip.prototype.songStarter = function(file, name, band) {
 if (this.sound_obj) {
  this.sound_obj.stop();
  delete this.sound_obj;
 }
 this.sound_obj = new Sound(this);
 this.sound_obj.loadSound(file, true);
 this.onEnterFrame = function() {
  if (this.sound_obj.position>0) {
   delete this.onEnterFrame;
   this._parent.display_txt.text = name+" / "+band;
   timeInterval = setInterval(timer, 1000, this.sound_obj);
  } else {
   this._parent.display_txt.text = "loading...";
  }
 };
 this.sound_obj.onSoundComplete = function() {
  clearInterval(timeInterval);
  this._parent.timeDisplay_txt.text = "00:00";
  (song_nr == songfile.length-1) ? _global.song_nr=0 : _global.song_nr++;
  _root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
 };
 this._parent.volume1.dragger.onPress = function() {
  startDrag(this, true, 0, this._y, this._parent.volBG._width, this._y);
  this.onEnterFrame = function() {
   var p = (this._x/this._parent.volBG._width)*100;
   this._parent._parent.sound_mc.sound_obj.setVolume(p);
  };
 };
 this._parent.volume1.dragger.onRelease = function() {
  delete this.onEnterFrame;
  stopDrag();
 };
 this._parent.volume1.dragger.onReleaseOutside = function() {
  stopDrag();
 };
};
btn_play.onRelease = function() {
 clearInterval(timeInterval);
 this._parent.timeDisplay_txt.text = "00:00";
 this._parent.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
btn_stop.onRelease = function() {
 clearInterval(timeInterval);
 this._parent.timeDisplay_txt.text = "00:00";
 this._parent.sound_mc.sound_obj.stop();
};
btn_fw.onRelease = function() {
 clearInterval(timeInterval);
 this._parent.timeDisplay_txt.text = "00:00";
 (song_nr == songfile.length-1) ? _global.song_nr=0 : _global.song_nr++;
 _root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
btn_rev.onRelease = function() {
 clearInterval(timeInterval);
 this._parent.timeDisplay_txt.text = "00:00";
 (song_nr == 0) ? _global.song_nr=songfile.length-1 : _global.song_nr--;
 _root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
playlist.load("playlist.xml");

How is it possible to make the player appear in “stop mode” on frame 1 instead of “play mode”?

Thanks for your help.

Kragh