When ever I try and tween the shape of an object using the free transform tool to do something like alter the width of a circle, it always goes wrong when the white dot (alignment point) is moved.
I have a situation where i wanted a bouncing ball where when the ball comes back to the ground, it squashes slightly. In order to make it work correctly, I had to move that white ball to the “bottom centre” of the ball, therefore the bottom edge of the circle is always touching the floor as it is squashed slightly.
For some reason though, the animation goes wrong when this white circle isnt in the default area (centre) and I try to tween the shape using the transform tool.
ANy idea why.
The only way around it at the moment is to animate the squashing of the ball frame by frame instead of tweening.