Tweening points

is this a good approach?

I mean it works as far as I have tested it, but I wonder if its the right approach…
maybe I should do something with this points like making an object out of it, or I dont know, before tweening them :smiley:


var point:Point = new Point(100, 100);

TweenLite.to(point, 1, { x: newWidth, y: newHeight });

now before anyone asks why would I do this because there is obviously no visual feedback, I need them for reference…