Hello,
I have a problem with the movie I have crreated. After several cycles of the movie from start to finish it appears to be grossly out of sync and cpu usage rapidly climbs.
The movie is based over 5 frames. The AS from frame one is detailed below. Basically I am attaching a movie clip symbol, tweening it and then setting a timeout before moving to the next frame.
On the next frame (frame2), I am attaching another clip and removing the previouse one and then executing code much the same as below. This is repeated over the remaing 3 frames before returning to frame one where the loop begins again.
As you can see from the code I have placed a trace on the xScale.onMotionFinished function and a further trace on the delay function to indicate the transition between frames.
However, while frame 2 is executing, the trace for the Frame 1 onMotionFinished occurs again as detailed below in the trace output.
Why is the recurring and how do I stop it from happening???
TRACE OUTPUT
Frame 1 onMotionFinished
Frame 1 onMotionFinished
Frame 1 onMotionFinished
Frame 1 ends
Frame 1 onMotionFinished
Frame 2 onMotionFinished
Frame 1 onMotionFinished
Frame 2 onMotionFinished
Frame 1 onMotionFinished
Frame 2 onMotionFinished
Frame 1 onMotionFinished
Frame 2 ends
FRAME ONE SCRIPT
kt = attachMovie(“kText”, “kText1”, 10);
import mx.transitions.Tween;
import mx.transitions.easing.*;
var xScale:Tween = new Tween(kt, “_rotation”, Elastic.easeInOut, 0, 360, 4, true);
var xPos:Tween = new Tween(kt, “_x”, Elastic.easeIn, 234, Stage.width/2, 4, true);
var yPos:Tween = new Tween(kt, “_y”, Elastic.easeIn, 30,Stage.height,4,true);
var Height:Tween = new Tween(kt, “_Height”, Regular.easeOut, 0,Stage.height,4,true);
var Width:Tween = new Tween(kt, “_Width”, Regular.easeInOut, 0, Stage.width-100,4,true);
xScale.onMotionFinished = function() {
this.yoyo();//
trace(“Frame 1 onMotionFinished”);
};
function delay(frame:Number) {
gotoAndPlay (frame);
trace(“Frame 1 ends”);
}
stop();
frame = 2;
setTimeout(delay,16000,frame)