Anybody knows if it’s possible with tweenlite to add tweens on a MC ‘seperately’ like you can with caurina tweener?
Simple case… the MC will always need to move to X 300 , but depending on circumstances may also need to be tweened to Y or rotated or scaled or alpha’d or colored or filtered.
And I also planned to test if it “succeeds” in applying FP10 rotationY to 180 (3D flip around axis) but if that fails applying scaleX to -1 (so it does a simple flip around axis instaed)… basically depending on how the user has set publish settings.
Something like this doesn’t work
TweenLite.to(a, 1, {
x:300
});
try {
TweenLite.to(a, 1, {
rotationY:-180
});
}catch (e:TypeError) {
TweenLite.to(a, 1, {
scaleX:-1
});
}
the tween to x 300 is completely ignored, and besides that in flash cs3 the rotationY to -180 doesn’t fail as I expected it to.
Anybody shed any light here? tia
P