Two Preload Bars

This is my preloader code from www.playbball.com.

It was kind of a fluke but neat to use two bars. One’s motion is smoothed and the other’s motion isn’t:

	private function progress(e:ProgressEvent):void		 // update preloader
	{
		var temp:int;
		temp = (e.bytesLoaded / e.bytesTotal) * 100;
		m_textfield.text =  temp  + " / 100";
		
		mysquare.width = 700 - (700 * (e.bytesLoaded / e.bytesTotal));
		mysquare.x = mysquarex + (700  * (e.bytesLoaded / e.bytesTotal));
		
		progressWidth2 = 700 - (7 * (temp));
		
		triangleShape.x = mysquarex + (680 * (e.bytesLoaded / e.bytesTotal));
		
		if (e.bytesLoaded / e.bytesTotal == 1) {
			//removeEventListener(Event.ENTER_FRAME, checkFrame);
			boolLoaded = true;
			}
	}

private function doFrame(e:Event):void
{
var time2:int = getTimer();
var timeDelta:int = time2 - time;
time = time2;

        triangleShape.rotation = triangleShape.rotation  + (timeDelta >> 3);
    
        var tempMovement:int; var distanceMultiplier:int;
        distanceMultiplier = (mysquare2.width - progressWidth2) / 5
        tempMovement = (timeDelta >> 5) * distanceMultiplier;
        
        if(mysquare2.width - tempMovement < progressWidth2)
        {
            mysquare2.width = progressWidth2;
        }
        else
        {
            mysquare2.width -= tempMovement;
        }
        
    }