I have this on first frame on main movie:
stop();
//----------------<MCL>-----------------------------\
var myMCL:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
myMCL.addListener(myListener);
//-----------------<MCL>---------------------\
// loads trigger and shared library SWFS
myMCL.loadClip(“trigger.swf”,1);
//--------davebutton---------\
this.bios_mc.davebio_mc.onPress = function() {
myMCL.loadClip(“davebio.swf”,1)
}
this.bios_mc.davebio_mc.onRelease = function() {
myMCL.unloadClip(“davebioscroll.swf”);
myMCL.unloadClip(“davecontact.swf”);
}
//--------todbutton---------\
this.bios_mc.todbio_mc.onRelease = function() {
myMCL.unloadClip(“davebioscroll.swf”);
myMCL.unloadClip(“davecontact.swf”);
}
the davebio_mc ( button ) or todbio_mc (button) don’t unload any of the swfs.
Is my AS wrong?
THANK YOU!!!
I have this AS on davebio_mc ( button ) or todbio_mc (button) ( so they will stay on when clicked) : Does this have something to do with it?
on(rollOver){
gotoAndStop(“over”);
}
on(rollOut){
gotoAndStop(“out”);
}
//makes other buttons reset.
on(press){
gotoAndStop(“over”);
_root.bios_mc.davebio_mc.enabled = false;
_root.bios_mc.todbio_mc.enabled = true;
_root.bios_mc.todbio_mc.gotoAndStop(“out”);
_root.listings_mc.featured_mc.enabled = true;
_root.listings_mc.featured_mc.gotoAndStop(“out”);
}