Hi,
So I’m trying to clean up some banners I’ve worked on to put in my portfolio online, and the banner itself sits inside a “shell”, so when called for, it loads into an empty mc. This is actually the method I prefer instead of loading it into levels. That’s the setup, here’s the problem.
The banner itself has some repetitive action set up through a variable that if a certain action happens 3x, then move on to the next sequence and play out the rest of the timeline, otherwise go back and do the action until it occurs said 3x.
That part works fine. What happens at the end is that the variable hasn’t “cleared”, so once it hits the final frame, without doing anything or clicking on the “replay” button, it goes back to the first frame, and as a matter of fact, the action starts playing automatically instead of when the user clicks the “go” button.
On an odd occurrence, when this has occurred within the shell of my portfolio link, it causes everything in the shell to “act screwy”, playing everything at a faster frame rate, (that may be unrelated), but also making the main flash movie shell start from the very beginning.
Like I said, I worked on this project, though I didn’t do all the coding, so the part with the variable and how it affects the rest of the playback I can’t control, nor know the first thing of how to fix it, (though I’ve tried). I still want it to function on that “3x” action, but I really just need to be able to fix it with no bugs in order to present concept and creativity, not programming.
I would GREATLY appreciate anyone who can shed some light on this, what to look into, what’s wrong with it, or even a quick fix of course with an explanation so I can understand it for next time.
Due to it’s file size, (4.7mb), I can’t attach it here, so… you can view it at this link:
http://www.ghcreativemedia.com/testFiles/bk_bannerBall_NEW3.html
or download the developer file here:
http://www.ghcreativemedia.com/testFiles/bannerBall.zip
I really do appreciate the help.
Thank You.