I’m making a game that loads other games with loadMovieNum(); into itself. Works fine for all but one game, a platformer. The platformer works fine alone, but if I import it, all the starting clip position values become messed and the game doesn’t work properly. It’s kinda hard to explain, and I’m not sure what’s causing the problem.
The platformer moves the _root and keeps the character stationary, using the same methods explained in kirupa.com’s tuturial. http://www.kirupa.com/developer/mx2004/platform_game.htm
The game is too big to upload (~50mb for the .fla) so you can use kirupa’s version as an example. Make another .fla, load kirupa’s .swf with loadMovie or loadMovieNum, and just play around. You’ll see you’ll be falling through the ground when you shouldn’t, etc.
I really need a solution to this. It’s crucial that I have it working by Monday. Thanks in advance if you can help
Max