Uses of the tables in AS

hi,

i’m learning AS with flash MX, and try to make 2 cool things :

an XML menu, and an XML gallerie ( see thread here )…

actually, i know how to “catch” XML data…but don’t know how
see XML data on my screen.

ex : this my code for my menu :

[color=Sienna]xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = function(success) {
champs_menu = this.firstChild.childNodes.length;
if (success) {
for (i=0; i<champs_menu; i++) {
menu = this.firstChild.childNodes
.attributes.nom;
trace(menu);
}
}
};
xmlData.load(“menu.xml”);

*[/color] [left][color=Black]but now, how to use my xml data ?
[/color]i simply ( for my menu ) want to display data on a column, and use the same MC ( for all xml data ) for mouseover and mouseout effect…
it seems that to use tables is best the solution, but I don’t understand the use of tables in that case…

why tables ? to display data as a column ?

tahnks very much

Kirupa rules :slight_smile:

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