Hi,
Now while my introduction is playing, other external swf files will be loading in the background using “loadMovieNum” to load them into different levels.
As i have included a preloader in every single swf file, i am not able to put a “stop()” in the 1st frame of my externals swf files.
Therefore, it would start to play upon loading is done.
But i would like the external swf files to be played only when needed.
Therefore, i have tried doing this.
loadMovieNum("movie1.swf,100);
_level100._visible = false.
But it is not working, as movie1.swf will still be played after it has loaded.
Is this the correct way to do? Or is there any better solutions?
Really appreciate for replies as this is urgent!
Thanks alot!
I dont know about anyone else, and there are a thousand ways of doing this… I think at first glance I would start my movie with a stop then call it as a gotoandplay (“name”). If you’re unable to do that, I would load the movie into an empty clip, then give that clip the appropriate visibility. That should work just fine.
place you swfs in mcs not levels, put a stop on your loaded swfs and on the button that triggers your swf place a goto and play action im not sure it will work but im sure if it doesnt someone else will help you out
Grim
loadMovieNum("movie1.swf,100);
_level100._visible = false.
should be
loadMovieNum(“movie1.swf”,100);
_level100._visible = false.
don’t forget that when the _visible property is set to false that no methods will work with that clip.
jeremy
*Originally posted by Iammontoya *
**I dont know about anyone else, and there are a thousand ways of doing this… I think at first glance I would start my movie with a stop then call it as a gotoandplay (“name”). If you’re unable to do that, I would load the movie into an empty clip, then give that clip the appropriate visibility. That should work just fine. **
Load into empty clip? how do i do that?
Moreover will it affect the loading progress?
I spilt them into different swf files bcos i do not wan my loading progress to be too long.