Hi! First post.
Well, I know that in C++ you can use a deconstructor, but I tried googling around for one, but couldn’t find anything.
The reason I need it is, lets say I have a class.
class baby
{
function baby(name)
{
attachMovie(blablblalb, name, blalala);
}
}
Ok, then I make an object out of the class:
baby1 = new baby("kirupa");
Now Kirupa engages in a battle, and dies.
So, I deleted Kirupa:
delete baby1;
The problem here is that when I deleted him, logically, the movieclip I attached to the scene gets removed. That’s why I need a deconstructor, so when the object is deleted, the movieclip should be removed. I rather not use a workaround, unless their is no other option.
Please tell me there is a deconstructor! :thumb2: