Using an array to make movieclips tween to a radius

Hey everyone and thanks for any help in advance. I’m using an array to store movie clips and use them to tween position around a central movieclip when pressed and then tween back to the center when pressed again. I would like the _x and _y positions to tween around the central movieclip in a clock-like postion.

As of now I’m using raduis and degrees to tr try to get this effect, but i’ve had many problems. Right now the movieclips just fan out in a straight line. Does anyone have any idea how to fix this. Here is the code:

///////  MX Transitions
import mx.transitions.*;
import mx.transitions.easing.*;
import mx.transitions.tween.*;
import caurina.transitions.*;
import flash.filters.BlurFilter;
import flash.filters.GlowFilter;
import flash.display.*;

//////// DROPSHADOW FILTER
//apply a filter to MC
var myFilter = new flash.filters.DropShadowFilter();
myFilter.angle = 35;
myFilter.distance = 2.5;
myFilter.color = 0x000000;

//menuOne
menuOne._x = Stage.width/2-menuOne.zero._width;
menuOne._x = Stage.height/2-menuOne.zero._height;
menuOne.onResize = function(){
menuOne.tween(["_x","_y"],[Stage.width/2-menuOne.zero._width,Stage.height/2-menuOne.zero._height],.3, "easeoutExpo",0);
};
Stage.addListener (menuOne);
menuOne.onResize();


////////MAIN NAV ROLLOVER CONTROLS
var groupinfo:Array = [menuOne.one,menuOne.two,menuOne.three,menuOne.four,menuOne.five,menuOne.six];
trace(groupinfo.length);
// assign functions to each event for each button in the group
function init(r:Number, x:Number, y:Number):Void {
      for (var c in groupinfo) { 
      groupinfo[c].push;
      groupinfo[c].onRollOver = doRollOver;
      groupinfo[c].onRollOut = doRollOut;
      groupinfo[c].onRelease = doClick;
	  var radius = 30;
	  var degree = 0;
	  var orbit = (degree/180)*Math.PI
	  var radian;
	  //
	 groupinfo[c].tween(["_x","_y"],[(Math.cos(orbit) * radius + menuOne.zero._x)*c, (Math.sin(orbit) * radius + menuOne.zero._y)*c],.7,"easeoutExpo",0);//controls X andY space between array elements
	  trace("groupinfo._x = "+groupinfo[c]._x);
	  trace("groupinfo._y = "+groupinfo[c]._y);
	  groupinfo[c].filters = [myFilter];//dropShadow
   }

}
function init02(r:Number, x:Number, y:Number):Void {
      for (var d in groupinfo) { 
	  groupinfo[d].push;
	  groupinfo[d].tween(["_x","_y"],[0,0],.7,"easeoutExpo",0);//controls Y space between array elements
	  trace("groupinfo._x = "+groupinfo[c]._x);
	  trace("groupinfo._y = "+groupinfo[c]._y);
   }

}
function checkInstance(input:MovieClip, arr:Array) {
   var l:Number = groupinfo.length;
   for(var i:Number=0;i<l;i++) {
        var selectedItem:MovieClip = groupinfo*;
        if (input == selectedItem) {
            trace("selectedItem " + selectedItem._name+ " is in the arr");
       }
   }
}
// create a variable to track the currently selected button
var activebtn:MovieClip;

//define handler function for rollovers
function colorGo() {
this.tween("_alpha",50,.5,"easeOutSine");
}
function colorBack() {
this.tween("_alpha",100,.5,"easeOutSine");
}
function doRollOver():Void {
    if (this != activebtn) {
    this.onEnterFrame = colorGo;
	trace(checkInstance(this, groupinfo*));
   }
}
function doRollOut():Void {
	if(this != activebtn) {
    this.onEnterFrame = colorBack;
	//trace(checkInstance(this, groupinfo*));
   } 
}	
// doClick: 1) save a reference to previously active button, 2) update activebtn, 
// 3) turn off previously active, 4) turn on current active
function doClick() {
	var prevbtn:MovieClip = activebtn;
    activebtn = this// update pointer to current selection   
    prevbtn.onRollOut();//update other movieClips
	activebtn.enabled = false;//disabled pressed button
	prevbtn.enabled = true;//enabled other buttons
	clearInterval(myIntervalSlide03);//clear interval
}

////////////ZERO
press01 = true;
menuOne.zero.onRollOver = function(){
this.tween("_alpha",50,.5,"easeOutSine");
}
menuOne.zero.onRollOut = function(){
this.tween("_alpha",100,.5,"easeOutSine");
}
menuOne.zero.onRelease = function(){
	if (press01 == true) {
	init();
	press01 = false;
	trace("buttons Out");
	} else {
	init02();
	press01 = true;
	trace("buttons In");
	}
}

any help would be appreciated,
thnx,

rmcnaugh…