Variable Comparisons

Hi,

I have declared my Vars as Numbers, but when I say If var 1 > var 2, go do something, the something does not happen!?

I have tried = and == but nothing seems to work.

If anyone could tell me what I am doing wrong, I would be greatful!

Here’s the AS:

 
//stop();
// Reset the comparison vars
var UserThrow:Number = 0;
var PCThrow:Number = 0;
// User controls - Left=rock Down=paper Right=scissors
var keyListener_obj:Object = new Object();
keyListener_obj.onKeyDown = function() {
 
 switch (Key.getCode()) {
    case Key.LEFT :
      RPSUser_mc.getNextHighestDepth();
      RPSUser_mc.gotoAndStop(2);
      UserThrow = 1;
    break;
    case Key.DOWN :
      RPSUser_mc.getNextHighestDepth();
      RPSUser_mc.gotoAndStop(3);
      UserThrow = 2;
      break;
    case Key.RIGHT :
      RPSUser_mc.getNextHighestDepth();
      RPSUser_mc.gotoAndStop(4);
      UserThrow = 3;
    break;
    }
};
Key.addListener(keyListener_obj);
// This (thanks to Krilnon from Kirupa) sets the TimeOut for the user
var intervalID:Number = setInterval(killListener, 425);
function killListener():Void {
    //trace("Killed");
    clearInterval(intervalID);
    Key.removeListener(keyListener_obj);
 stop();
}
//PC Player contols
var PCPlayer = this.values = new Array(1, 2, 3);
//random number between 1 & 3
var player:Number = (PCPlayer[Math.floor(Math.random() * this.values.length)]);
// Lets see what the PC threw, and bring it to the correct frame in the MC
if (player = 1) {
   //trace(player);
   RPSPC_mc.getNextHighestDepth();
   RPSPC_mc.gotoAndStop(2);
   PCThrow = 1;
}
if (player = 2) {
   //trace(player);
   RPSPC_mc.getNextHighestDepth();
   RPSPC_mc.gotoAndStop(3);
   PCThrow = 2;
 
}
if (player = 3) {
   //trace(player);
   RPSPC_mc.getNextHighestDepth();
   RPSPC_mc.gotoAndStop(4);
   PCThrow = 3;
}
// Test to see who won
if (PCThrow < UserThrow) {
 trace ("PC " & PCThrow);
 trace ("You " & UserThrow);
 trace("I win!");  **//ALWAYS COMES UP!!**
} 
else if (PCThrow < UserThrow) {
 trace ("PC " & PCThrow);
 trace ("You " & UserThrow);
 trace("You win!");
}
else if (PCThrow = UserThrow) {
 trace ("PC " & PCThrow);
 trace ("You " & UserThrow);
 trace("TIE!");
}
//Will eventually use to add up scores
//var player_score:Number = 0;
//var pc_score:Number = 0;