I created a VCam for this game I’m making which will follow the main character, but whenever I add it into the stage, it causes the character to jump up and down uncontrollably. I’m guessing that this has something to do with collision, which works perfectly when the VCam isn’t on.
I’m using a “while” loop for the hitTestPoint of the character and all of the walls and platforms are located in a single MovieClip. I’ll add the code sometime later after I update my computer.