Flash renders text on the screen in funny ways, doesn’t it? I’ve got a SWF here that contains three display objects from the Library, and they all contain the same information. The top one uses a TextField to draw text, the middle one uses one TextField for each letter in the text, and the bottom one uses shapes broken down from a TextField. By running it yourself, you’ll see how they compare when scaled:
http://homepage.mac.com/rezmason/mos/badtext.swf
The shape-based text is rendered better, but more importantly, the text in the TextField is bonkers and the text in the middle example isn’t much better. I’d like to know if there’s a way to prevent text from scaling this way.
In particular, I’d like to know how to prevent dynamic text from scaling awkwardly. Any ideas?