Ok, so this has me completely baffled. I have the code all set up so if the character is hit. game over is displayed and if you click a button it restarts. The problem is when it restarts the character is sometimes randomly not added to the stage… the character object isn’t null though… >.> The program doesn’t identify any game errors.
If he gets hit this code is called
public function endGame()
{
gameOver = true;
projectileList = null;
mcBob.deleteBob();
trace("game over");
myNewTimer.stop();
removeChild(mcBoundry);
removeChild(mcBackground);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, keyUp);
resetGame();
}
that calls this function
private function resetGame()
{
myFormat = new TextFormat();
myFormat2 = new TextFormat();
myFont = new Font1();
instrText = new TextField();
gameOverText = new TextField();
myFormat2.font = myFont.fontName;
myFormat2.size = 15;
myFormat.font = myFont.fontName;
myFormat.size = 54;
instrText.embedFonts = true;
instrText.defaultTextFormat = myFormat2;
instrText.text = "press any button to restart";
instrText.x = 179;
instrText.y = 268;
instrText.width = 400;
instrText.height = 100;
instrText.selectable = false;
gameOverText.embedFonts = true;
gameOverText.defaultTextFormat = myFormat;
gameOverText.text = "game over";
gameOverText.x = 130;
gameOverText.y = 173;
gameOverText.width = 300;
gameOverText.height = 200;
gameOverText.selectable = false;
addChild(gameOverText);
addChild(instrText);
stage.addEventListener(KeyboardEvent.KEY_DOWN, restart);
}
which calls this function(kind of resets the game :P)
private function restart(event:KeyboardEvent)
{
stage.removeEventListener(KeyboardEvent.KEY_DOWN, restart);
stage.focus = stage;
mcBob = new Bob(285,210);
addChild(mcBob);
if (mcBob != null)
{
trace(mcBob);
}
else
{
addChild(mcBob);
}
gameOver = false;
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, keyUp);
removeChild(instrText);
removeChild(gameOverText);
mcBoundry = new Boundry();
mcBoundry.x = 1.6;
mcBoundry.y = .4;
addChild(mcBoundry);
mcBackground = new Background();
addChildAt(mcBackground,0);
projectileList = new Array();
myTimer = new Timer(333,1);
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, startProject);
myTimer.start();
}
I don’t really get it
but btw this is my first flash game!!
Thanks for the help, you guys rock