WEIRD > MP3-player question - Song plays at triple speed (or something)

[FONT=Trebuchet MS]Hello all! I’m not really familiar with Flash, but I need it for an MP3-player.
It’s based on THIS. The second, third and fourth item to be exactly.
I used it on a website before and then it did his job.
But now the “client” had send me four new songs and
I had to replace these with the old, you know? ;p
So um, yeah, no problem, right?
I just needed to edit the xml file with the new urls, artists and titles of the song.
I test it, the songs plays way faster then normal.
I test it with another song, it works just fine.
So I thought, it must be the mp3 files.
But no, I played them with Winamp and Foobar.
Everything was just fine. Then he re-uploaded them, still the same…

CODE::

The SWF file
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#include "mp3_as.files/mp3player.as"

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mp3player.as
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//Setup song object
var s:Sound = new Sound();
s.onSoundComplete = playSong;
s.setVolume(70);

//Array of songs
var sa:Array = new Array();

//Currently playing song
var cps:Number = -1;

//Position of music
var pos:Number;

//Load the songs XML
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function()
{
    var nodes:Array = this.firstChild.childNodes;
    for (var i=0;i<nodes.length;i++)
    {
        sa.push(new Song(nodes*.attributes.url, nodes*.attributes.artist, nodes*.attributes.track));
    }
    playSong();
}

xml.load("mp3_xml.file/songs.xml");

//Play the MP3 File
function playSong():Void
{
    s = new Sound();
    s.onSoundComplete = playSong;
    if(cps == sa.length - 1)
    {
        cps = 0;
        s.loadSound(sa[cps].earl, true);
    }
    else
    {
        s.loadSound(sa[++cps].earl, true);
    }
    trackInfo.text = sa[cps].artist + " - " + sa[cps].track;
    playPause.gotoAndStop("pause");
}

//Pauses the music
function pauseIt():Void
{
    pos = s.position;
    s.stop();
}

//Unpauses the music
function unPauseIt():Void
{
    s.start(pos/1000);
}

//MUSIC CONTROLS

//Play/Pause Toggle
playPause.onRollOver = function()
{
    if(this._currentframe == 1) this.gotoAndStop("pauseOver");
    else this.gotoAndStop("playOver");
}

playPause.onRollOut = playPause.onReleaseOutside = function ()
{
    if(this._currentframe == 10) this.gotoAndStop("pause");
    else this.gotoAndStop("play");
}

playPause.onRelease = function()
{
    if(this._currentframe == 10)
    {
        this.gotoAndStop("playOver");
        this._parent.pauseIt();
    }
    else
    {
        this.gotoAndStop("pauseOver");
        this._parent.unPauseIt();
    }
}

//Next Button
next.onRollOver = function()
{
    this.gotoAndStop("nextOver");
}

next.onRollOut = next.onReleaseOutside = function()
{
    this.gotoAndStop("next");
}

next.onRelease = function()
{
    this._parent.playSong();
}

//Mute Button
/*
mute.onRollOver = function()
{
    if(this._currentframe == 1) this.gotoAndStop("onOver");
    else this.gotoAndStop("offOver");
}

mute.onRollOut = playPause.onReleaseOutside = function ()
{
    if(this._currentframe == 10) this.gotoAndStop("on");
    else this.gotoAndStop("off");
}

mute.onRelease = function()
{
    if(this._currentframe == 10)
    {
        this.gotoAndStop("offOver");
        s.setVolume(0);
    }
    else
    {
        this.gotoAndStop("onOver");
        s.setVolume(70);
    }
}
*/

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Song.as
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class Song
{
    public var earl:String;
    public var artist:String;
    public var track:String;
    
    public function Song(e:String, a:String, t:String)
    {
        earl = e;
        artist = a;
        track = t;
    }
}

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songs.xml
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<?xml version="1.0" encoding="iso-8859-1"?>
<songs>
 <song url="test.mp3" artist="test" track="test"/>
</songs>

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That’s about it, I don’t have a clue what could be the reason of this.
Plus, I’m too lazy to build a new one, I have better things to do =p
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