first of, hi to all! even though it’s the first time I post here, I’ve stopped counting the times I’ve had use of the info in these forums, so thank’s to all who contribute
second, yes I’ve checked through this forum numerous times in search for the answer, but I haven’t found it.
Third, my issue with a preloader. I simply can’t get it to run as I expect, even though all my logic says this is how it should work. If I use getFramesTotal and getFramesLoaded for doing my preload testing, the thing works. But if I replace those commands with getBytesTotal and getBytesLoaded, then it won’t work.
Don’t have the smartest code, I know, but atm. I don’t care, just want to get it working:
frame 2:
_root.gameContainer.loadMovie(whatToLoad);
frame 3:
totalBytes = _root.gameContainer.getBytesTotal();
totalFrames = _root.gameContainer._totalframes;
currentBytes = _root.gameContainer.getBytesLoaded();
framesLoaded = _root.gameContainer._framesloaded;
_root.gameLoaderText = Math.round((currentBytes/totalBytes)*100);
_root.gameLoadedW.text = _root.gameLoaderText;
_root.gameLoadedB.text = _root.gameLoaderText;
frame 4:
if (_root.gameContainer.getBytesLoaded() == _root.gameContainer.getBytesTotal()){
if (whatToLoad == "highscore.swf"){
_root.gameContainer.gotoAndPlay(1);
}else{
_root.gameContainer.gotoAndStop(1);
}
}else {
this.gotoAndPlay(3);
}
so any opinions/suggestions are more than welcome