Weird preloading pb

Hello,

I have 2 scenes, 1 preloading and 1 main scene. When i remove the preloading, the main scene plays just fine but with the preloading, it bugs: the panorama won’t move…

I have a basic preloading:


bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;
this.loadbar._width = getPercent*187;
this.loadtext = Math.round(getPercent*100)+"% Please WAit...";
if (bytes_loaded == bytes_total) {
	this.gotoAndPlay(3);
//the scene 3 gotoAndStops the 1st frame of my main scene, the frame 2 loops that piece of code...
}

In my main scene now, i have an infinite loop for a panorama that interacts with a MC (speed and position). It works fine alone…


_root.onLoad = function() {
	//Bunch of variables
	xcenter = 400;
	_global.speed = 1/30;
};
_root.onEnterFrame = function() {
	speedratio = _root.scaled;
	if(speedratio > 80){speedratio = 80};
	_global.speed = 1/((100-speedratio)*0.8);
	
	//Move panorama
	var distance = _root.Para._x-xcenter;
	_root.Panorama._x -= (distance*_global.speed);
	if (_root.Panorama._x>0) {
		_root.Panorama._x = -3019;
	}
	if (_root.Panorama._x<-3019) {
		_root.Panorama._x = 0;
	}
};



Can anyone tell me what’s wrong??
TiA :slight_smile: