What the?

ei, i kinda downloaded a .swf from superhere, and i have an itty bitty problem…i dont understand what it says…eheheh…can anyone be so kind enough to explain it…please…thanks…

// hay que definir las 4 posiciones para el slide
// y lo vamos a hacer matematicamente para que este slide
// funcione a cualquier tamano y en cualquier pagina
// la posicion1 es igual a la posicion original del slide
posicionx1 = slide._x;
// la posicion2 es igual a la posicion original menos un cuadrito (1/4)
posicionx2 = slide._x-slide._width1/4;
// la posicion3 es igual a la posicion original menos dos cuadritos (1/2)
posicionx3 = slide._x-slide._width
1/2;
// la posicion4 es igual a la posicion original menos tres cuadritos (3/4)
posicionx4 = slide._x-slide._width3/4;
// definimos la posicion inicial
destinox = posicionx1;
// la posicion1 es igual a la posicion original del slide
posiciony1 = slide._y;
// la posicion2 es igual a la posicion original menos un cuadrito (1/4)
posiciony2 = slide._y-slide._height
1/4;
// la posicion3 es igual a la posicion original menos dos cuadritos (1/2)
posiciony3 = slide._y-slide._height1/2;
// la posicion4 es igual a la posicion original menos tres cuadritos (3/4)
posiciony4 = slide._y-slide._height
3/4;
// definimos la posicion inicial
destinoy = posiciony1;
slide.onEnterFrame = function() {
//el loop
// la formula de desplazamiento por distancia es
// A+=(B-A)/F
// donde A es la propiedad o el valor que vamos a mover
// B es el destino final de esa propiedad o valor
// F la friccion
// el slide se va a mover a las posiciones
slide._x += (destinox-slide._x)/10;
slide._y += (destinoy-slide._y)/10;
};

lmao i downloaded a few but they are all in english

I just did a bable translation, so it amy be off:

it is necessary to define the 4 positions for slide// and we are going it to do matematicamente so that this slide// works to any tamano and in any pagina// posicion1 is equal to the original position of slide posicionx1 = slide._x; posicion2 is equal to the original position except a cuadrito (1/4) posicionx2 = slide._x-slide._width1/4; posicion3 is equal to the original position less two cuadritos (1/2) posicionx3 = slide._x-slide._width1/2; posicion4 is equal to the original position less three cuadritos (3/4) posicionx4 = slide._x-slide._width3/4; we defined the starting point destinox = posicionx1; posicion1 is equal to the original position of slide posiciony1 = slide._y; posicion2 is equal to the original position except a cuadrito (1/4) posiciony2 = slide._y-slide._height1/4; posicion3 is equal to the original position less two cuadritos (1/2) posiciony3 = slide._y-slide._height1/2; posicion4 is equal to the original position less three cuadritos (3/4) posiciony4 = slide._y-slide._height3/4; we defined the starting point destinoy = posiciony1; slide.onEnterFrame = function() {// loop// formulates it of displacement by distance is// A+=(b-a)/f// where To it is the property or the value that we are going to move// B is the final destiny of that property or value// F the friction// slide is going away to move to the positions

it is necessary to define the 4 positions for slide// and we are going to do it mathmatically so that this slide// works to any size and in any page// posicion1 is equal to the original position of slide posicionx1 = slide._x; posicion2 is equal to the original position except a square (1/4) posicionx2 = slide._x-slide._width1/4; posicion3 is equal to the original position less two squares (1/2) posicionx3 = slide._x-slide._width1/2; posicion4 is equal to the original position less three cuadritos (3/4) posicionx4 = slide._x-slide._width3/4; we defined the starting point destinox = posicionx1; posicion1 is equal to the original position of slide posiciony1 = slide._y; posicion2 is equal to the original position except a square (1/4) posiciony2 = slide._y-slide._height1/4; posicion3 is equal to the original position less two squares (1/2) posiciony3 = slide._y-slide._height1/2; posicion4 is equal to the original position less three squares (3/4) posiciony4 = slide._y-slide._height3/4; we defined the starting point destinoy = posiciony1; slide.onEnterFrame = function() {// loop// formulates it of displacement by distance is// A+=(b-a)/f// where To it is the property or the value that we are going to move// B is the final destiny of that property or value// F the friction// slide is going away to move to the positions

:beam:

thanks to you all!!