Who wants to cooperate creating a 2D shooter?

Hi, I’m wondering if somebody is interested in creating a 2D sidescroller-shooter, a bit in the way of halflife 2D (codename gordon)
I got some points that I want to be sure of:

  • I would like to do the artistic stuff, because I’m pretty good at that.
  • The game has to be only with human enemy’s, so no alien stuff.
  • I want to implement a lot of physical stuff, so like boxes that are movable, exploding barrels, and ragdollphysics.

I don’t think many peaple will be ready to create this (highly potential) game, but if you have any interest, leave a message.
So the main persons I need are programmers…

PS: I’m not offering money, you’ll have to do it because you enjoy it :slight_smile:

Thanks for reading!

Hi, I wanna sign up to your project.

Just to let ya know. You don’t want programmers you want actionscript writers, lol. I’m okay with actionscript (not the best but i’m still learning).:mu:

Well, I like to think that they’re similar. In any case I might be willing to help out. I’m terrible at drawing but I think I can code the things you mentioned. I’d prefer not being the only programmer though, I have my own projects that I’m working on.

Ryan actionscript is an programming language. People who write in actionscript is programmers. What are you talking about :S

Yeah, of course I need actionscripters :slight_smile:
Well, I’m learning it too, and I found a great platformer-engine (you can draw your surfaces and obstacles)
I programmed a gun and bullets and you can aim with the mouse and if the bullet hits the ground I have a particle effect.
But I want actionscripters that can do physics! Ragdolls are my priority…

i’ll sign up for actionscripting too :wink:

im not much of a drawer but im ok with actionscripts :slight_smile:

I’m gettin on witha phsyics actionscript now.

Bouncing (User can move) (have to put onto movie clip)

//Bouncing
onClipEvent(load){
speed=0;
fall=true;
oldx=_x;
oldy=_y;
}
onClipEvent(enterFrame){
if(fall==true){
speed++;
_y+=speed;
}
}
onClipEvent(enterFrame){
if(_y>400&&speed>10){
speed*=-.7;
}
if(speed>0&&_y>400){
fall=false;
}
}
on(press){
fall=false;
speed=0;
startDrag(“”);
}
on(release){
fall=true;
stopDrag();
}

Hope this helps the creation of a pysics engine. I will post more soon.

Hah, thanks, but now you need to collide the ball with a surface you draw. Believe me, it is impossible to script that, you’ll need verlet integration (read the Jakobsen article).

Now, ricer, can you program a good engine? Actually, the only thing I need is let’s say a barrel that collides with other barrels in the level and it needs to collide with the ground that is painted with the paint tool, so a movieclip
We’re talking about incredibly hard coding stuff, your VERY good if you can do this…

Oh, I want to achieve something like this… it’s incredible!
http://www.pekkasandborg.com/portfolio/newRagdoll.swf

X and Y opposition. Not impossible, just seems that way till you have a script and understand it. There are several files on Kirupa, and I mean alot on hitTest and collision. Pushable objects wouldn’t be to hard to add either (check on collision, check if the char is to the left or right of the object, then add movement). As for ragdollphysics, luck on that. I myself have not looked into that, so I wouldn’t know the first thing about it. But I do know its possible because of “boneless woman”. :krazy: (thats if anyone has seen that file)
Best of luck on the game. :cowboy:

is this in flash 8 or mx2004 pro?
btw, are you referring to advanced collision detection while moving crates? like circles to circles and stuff?

yeah, I mean true physics, if you push a barrel of a hill, it falls down and bounces up rotation… Aw you know what I mean! :sure:

This is quite alot for a free project over the internet.

it is a big project, aim for something smaller first.

Ryan, you are on the team. You have started programming. And now you say its too big? :stuck_out_tongue:

Never do the easy way if you can do it the hard way :stuck_out_tongue:

I MAY be able to help in my spare time

also you are all looking for a real project no pay! and you wan’t top notch actionscripters to write your ragdoll lol, a little much don’t ya and your using it on

as1 lvl, in my opionion start writing classes for this game

If you do make this, it sounds like it’ll be quite big, keep remembering people will have to load a game to play it.

what I meant about too big is that moving crates and bouncing balls is quiet alot just for a flash. Anyway I will help.
-Ryan Shah

P.S Nathan is the best flash guy i know. He is pratially a master to me (he don’t no that i think of him like that) XD:mu:

Oh, ok, thanks for the replys, I know this will be a big project but I’m not scared of a bit of work :smirk: