Hey everyone, I’m working on a small canvas platformer and trying to keep the pixel art crisp, but my jump motion looks choppy if I round draw positions and blurry if I don’t, so right now it feels like I’m picking between clean pixels and smooth movement.
Should I be snapping the camera, the sprite, or only certain motion states if I want pixel art to stay sharp without making vertical animation feel uneven?
@sora yup, the jitter is coming from rounding (player - camera) in one shot. Keep world/physics positions as floats, then snap the camera and sprite separately when you draw.
That keeps everything on the same pixel grid, so the art stays crisp without the jump arc getting that weird uneven step from mixed rounding. I would not special-case jump states here.