Hi,
today i’ve written my first function :thumb: the only problem… it doesn’t work properly. Here’s my function:
function fade() {
i = 1;
while(i<10){
roll._alpha = roll._alpha - 10;
i++
if(i>=10){
gotoAndStop(1);
trace("boe");
}
}
} 
the function is located at the second frame inside a mc called “FLASH” , even as the mc “roll”. The mc “FLASH” has the next piece of code:
on(rollOver){
gotoAndPlay(2);
}on(rollOut){
this.fade();
}
So when you rollover it, you will go to frame 2 in mc “FLASH”, where my function and the mc “roll” are. But when I roll out, mc “roll” won’t fade out…
What’s my problem?
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  4:32pm
                   
                  2 
               
             
            
              you have to call the function.  right after that code put _root.fade();
then it will work.
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  5:18pm
                   
                  3 
               
             
            
              how do I have to do that… i’m not very formiliar with this function code… :S
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  5:19pm
                   
                  4 
               
             
            
              b/c a function is just a definition of code, it doesn’t actually execute.  you have to call it… all functions really are is a handy way to access a lotta code w/ one line (the call)
so you have to do _root.fade();
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  5:21pm
                   
                  5 
               
             
            
              But that is what i do, when i rollout.
on(rollOut){
this.fade();
}
 
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  5:24pm
                   
                  6 
               
             
            
              And it also traces “boe”, as i have difined in my function… so i has to be a function-problem, right?
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  5:28pm
                   
                  7 
               
             
            
              is it just fading to 0?  you did  use a while loop… 
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  5:33pm
                   
                  8 
               
             
            
              it’s fading to a negative number, because roll,_alpha is random.
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  6:04pm
                   
                  9 
               
             
            
              
try this, see if it works
function fade() {
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  6:08pm
                   
                  10 
               
             
            
              i’ve always wondered what delete this.onEnterFrame does…
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  6:09pm
                   
                  11 
               
             
            
              i forgot to mention :oops: roll has some actions too.
onClipEvent(enterFrame){
	this._alpha = 50 + Math.round(Math.random()*40);
}
without this code your code works stringy, but then i dont have an changing alpha… so do you have any suggestions?
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  6:16pm
                   
                  12 
               
             
            
              
why? is that important? because i dont know what it means…
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  6:17pm
                   
                  13 
               
             
            
              
when you use enterFrame, it means something is happening every frame, Even if you cannot see it so it can become heavy on processors.
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  6:24pm
                   
                  14 
               
             
            
              
try this on the timeline (rather than the clip)
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  6:28pm
                   
                  15 
               
             
            
              Thanks a lot!! It works!!
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  7:42pm
                   
                  17 
               
             
            
              Now i’ve got another function question. I’ve made a new function on the first frame of the movie. here’s the code:
function move(obj, endx){
	trace(obj);
	trace(endx);
	obj.onEnterFrame = function() {
		speed = 10;
		x = endx - this._x;
		this._x += x/speed;
	}
}
and a button with the code
on(release){
   _root.move("MC", 500);
}
The function traced MC and it traced 500 too. But there was no movement, why??
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  8:05pm
                   
                  18 
               
             
            
              
Now i’ve got another function question. I’ve made a new function on the first frame of the movie. here’s the code:
function move(obj, endx){
	trace(obj);
	trace(endx);
	obj.onEnterFrame = function() {
		speed = 10;
		x = endx - this._x;
		this._x += x/speed;
	}
}
and a button with the code
on(release){
   _root.move("MC", 500);
}
The function traced MC and it traced 500 too. But there was no movement, why??
 
 
the function looks fine
or if you give the button aninstance name mybutton, on the timeline below the function type
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  8:11pm
                   
                  19 
               
             
            
              Thanks a lot!! Again! You sure helped me today! Thanks
             
            
              
            
           
          
            
              
                system  
              
                  
                    July 23, 2004,  8:27pm
                   
                  20 
               
             
            
              Allright, another problem… this is very hard to explain… so here is the .fla The problem is about the menu collaps back… play with the menu and you’ll see what i mean…