I wrote this program in CS5 to have a general idea of how the sockets work in flash. After getting my feet wet with sockets, I have come across a flickering problem that I will have to remedy eventually.
The server application tracks the X and Y of the mouse cursor, and then transmits it to the client. The client then assigns the transmitted X and Y coords to the ball, but the ball constantly flickers for an unknown reason. How do I get it to stop flickering?
Note: The client can be run either as a Flash Movie or an AIR application, where the server MUST be run as an AIR application. They also must both be run within the debug environment as I have not yet implemented security policies.
Thanks!