I made a movie that has sound in it being activated and deactivated by using the sound object and linkage id’s and it works like a champ.
Now i take that movie and load it into another movie
like so…
actNav_mc.loadMovie(“test.swf”);
Now the sounds dont play or work.
So just for fun i brought the sound files into the library of my _parent movie and the sounds worked. Since i must have the sounds in the loaded file this is not a viable option. I then tried using the import linkage on an empty mc in the parent movie and it worked but i could shut the sound off.
**Well, I spent all day on this and as i was typing this thread i found a fix…
So i might as well post a solution. Dont even ask me how this made it work lol.
What i originally had…
navloop_sound = new Sound();
What fixed it…
navloop_sound = new Sound(this);
Wow that was strange.
Just thought id share