X y coordinates shown at mouse follow

I have seen some place x and y coordinates shown on mouse follow. As you move the mouse the coordinates changes. How is this done , if anyone can help me.

Create two textboxes on the stage.

Give one the <B>INSTANCE</B> name “x” (no quotes) and the other the <B>INSTANCE</B> name “y” (no quotes).

Add these actions to a frame…

_root.onMouseMove = function() {
	_root.x.text = Math.round(_root._xmouse);
	_root.y.text = Math.round(_root._ymouse);
};

That was easy. Thought the code would be more. Wll , thanx again man.

No problem, if you want easier than that, create a new document and just throw this in the first frame…

_root.createTextField("x", 1, 0, 0, 50, 20);
_root.createTextField("y", 2, 0, 0, 50, 20);
_root.onMouseMove = function() {
	_root.x._x = _root.y._x=_root._xmouse+25;
	_root.x._y = _root._ymouse+25;
	_root.y._y = _root._ymouse+40;
	_root.x.text = "X: "+Math.round(_root._xmouse);
	_root.y.text = "Y: "+Math.round(_root._ymouse);
};

Then test :wink:

Is that possible. I tried but when I test my movie The numbers wont show

My movie containing the x y ac wont show the numbers when loaded into a target. why?

Refer to my previous post :wink:

lost is too good to really get this…

use

_root._xmouse and
_root._ymouse

to obtain the current coordinates of the mouse from ANYWHERE in your movie

That is what I used the first time. Only I used Math.round() to round the number so that it didn’t have 8 decimal digits :wink:

oooo!
right…

I just saw yer first post. That definetly should do the trick!

sorry beta. shudda looked a little deeper

:wink:

My second one dynamically creates the two textboxes, then has them follow the mouse.

I was bored :-\

_root.createTextField("x", 1, 0, 0, 50, 20);

Why bother with x if then else x = _xmouse?!?!?

Huh? That question made no sense dude…lol.

I wrote that late last night and I can’t figure out what I said either

LOL.