I have just completed my first fully working game, its called X4… It’s a variation on the first game ever made PONG!!
here it is:
http://www15.brinkster.com/spindesign/pongX4.html
Please give me ur tips and opinions good or bad.
I have just completed my first fully working game, its called X4… It’s a variation on the first game ever made PONG!!
here it is:
http://www15.brinkster.com/spindesign/pongX4.html
Please give me ur tips and opinions good or bad.
first thing: Looks great!
second thing: needs a little bit of work. I don’t really like how the ball just kind of bounces at whatever angle it feels like. Also, you should make the boxes that follow the mouse bounded to a smaller square.
does anyone know of a way 2 detect the angle of the ball when it hits the paddle? So that u can make it bounce of in the theoretical way its ment to.
Thx 4 the help!!:beam:
thats not really necessary to do. Its possible, but you don’t need to do it. Just reverse the X and Y movement… I’ll try to whip up a sample…
Well i ment that when the ball hits the edge of the paddle it should bounce off in a different direction than if it hits the center right?
Ok, my computer is yelling at me, so I can’t make you a file. So try this:
when the ball hits the paddle just reverse the speed. If it hits a paddle on the left or right, you would want to reverse the X speed of the ball, and if it hits an upper or lower paddle, you reverse the Y speed.
If it hits the edge of the paddle then it would, in theory, continue to go behind the paddle. It is possible to detect the angle, but its more unecessary work.
The paddles r moved by the mouse, but i want the paddles 2 stop moving when they get 2 the edge of where the ball can go.
Is there a way 2 do that?
Man this game rox!! I’ve played it a few times tonight. :crazy:
I would work on the text inside the circle. Make it a bigger and bolder, maybe even loud colors??
With the paddles, maybe if they were a solid color they would look better? [Also, the way you have the paddles now, do the different colors represent a different hit area with different values?]
I would defiantly NOT change the code so that the paddles stop at the corners. The way it is now is good coz some times you move too far and miss the ball, it just adds to the game play IMHO
Good game, good game
thx 4 the support i’ll think about it and c what i can do… :A+:
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