Xml gallery mod Q

Hi

I´ve changed up the xml gallery found in kirupa´s tutorials so that the fotos fade in by the fotos fade in by themselves without the user clicking any buttons. I have two questions.

  1. Last foto shows a bit longer then the rest.

  2. On remote server the timing is all messed up. Some fotos just flicker through, others stay like they supposed to.

Take a look at the code below, let me know if i srewed something up (thats easy :))



xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");


function loadXML(loaded) {
	if (loaded) {
		xmlNode = this.firstChild;
		image = [];
		description = [];
		total = xmlNode.childNodes.length;
		trace("total "+total);
		for (i=0; i<total; i++) {
			image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
			description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
		}
		firstImage();
	} else {
		content = "file not loaded!";
	}
}



/////////////////////////////////////
p = 0;
id = setInterval(nextImage, 3000);
this.onEnterFrame = function() {
	filesize = picture.getBytesTotal();
	loaded = picture.getBytesLoaded();
	preloader._visible = true;
	if (loaded != filesize) {
		preloader.preload_bar._xscale = 100*loaded/filesize;
	} else {
		preloader._visible = false;
		if (picture._alpha<100) {
			picture._alpha += 5;
		}
	}
};
function nextImage() {
	if (p<(total-1)) {
		p++;
		if (loaded == filesize) {
			picture._alpha = 0;
			picture.loadMovie(image[p], 1);
			//desc_txt.text = description[p];
			//picture_num();
		}
	} else if (p+1 == total) {
		p = -1;
	}
}
function prevImage() {
	if (p>0) {
		p--;
		picture._alpha = 0;
		picture.loadMovie(image[p], 1);
		desc_txt.text = description[p];
		picture_num();
	}
}
function firstImage() {
	if (loaded == filesize) {
		picture._alpha = 0;
		picture.loadMovie(image[0], 1);
		desc_txt.text = description[0];
		picture_num();
	}
}
function picture_num() {
	current_pos = p+1;
	pos_txt.text = current_pos+" / "+total;
}